

The basis for most channels is a texture or shader. Whether you're creating artificial or natural materials, CINEMA 4D Studio's material system provides incredible control over the surface properties of your 3D objects. Use images or movies as textures or advanced shaders such als Subsurface Scattering or Backlight. Materials have 14 different channels and you can even customize channels for specific needs (e.g. Whether adjusting for UVs for a low-res game model or a high-res matte painting, you get the UV tools you can count on when the UV mapping is not as perfect as the model.ĬINEMA 4D Studio offers all standard and advanced options for creating the surface for your models. UV coordinates are essential to successful painting and quality texturing in 3D. With the Brush & Magnet tools you can easily paint point deformations for more organic objects.Īn arsenal of UV editing solutions ensure your models and their materials line up properly. The Stitch & Sew tool simplify closing holes between objects.

A powerful Knife tool works in conjunction with N-gons to easily cut holes, planes, and paths into objects. Splines can be used as the basis for extrudes, lofts, lathes, and sweeps - all of which can be adjusted dynamically in real-time, and even animated.ĬINEMA 4D Studio's comprehensive polygon tools provide real-time feedback. A number of deformers and other generators can be used in conjunction with objects. Parametric objects can be converted to polygons to serve as a basis for more complex objects. The most basic shapes are provided in CINEMA 4D Studio as parametric primitives. CINEMA 4D Studio's non-linear modeling lets you modify parametric objects at any time and is lightweight and fast. The modeling toolset lets you work with parametric or polygonal objects, subdivision surfaces, and all types of deformers and modifiers.


